The Newbie Booklet | ||||
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| Once upon a time, there was very little help texts available to the players. This has changed with time, and today there is an abundance of it. There is even a special help for new players, known as The Newbie Booklet. The document you are currently reading is an automatically generated version of that booklet. | ![]() |
_welcome to
NannyMUD! _information about yourself _exploring _moving around _objects in the mud _who are logged on? _communicating with other players _feelings and adverbs _mail system & boards _equipment _combat _special newbie areas _healing _death _clubs _guilds _quests _NannyMUD local time _NannyMUD dictionary _help | ||
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_welcome to NannyMUD! | ||||
This booklet will be your best friend in the beginning of your
time on NannyMud. Every time you logon you will find it in
your inventory, that is among the things you carry around.
There are chapters about almost anything you will need to know.
Of course, there are mostly other players who can help you as
well, but you will always carry this booklet with you, wherever
you go.
You will not be able to drop the booklet (who wants to get
rid of his best friend?), but when you have reached level 5,
you will be able to destroy it.
If you, later on, will need a booklet again you can buy one in
the bookstore in Malkuth Street. By then, you should know where
that is.
As a standard in this booklet the following notation is used:
>xxxxx
That means that you should type 'xxxxx' and hit the 'enter' key
if you want to try the command xxxxx yourself.
Good luck!
P.S. The same information is also available on WWW:
http://mud.lysator.liu.se/www/newbie.html
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_information about yourself | ||||
As this is a roleplaying game, your character in the mud has some attributes, like gender, level and strength. To see some information about yourself, you use the score command: >score Explanation of what you see: - Name: The name you choose when you first entered NannyMud. - Title: depends on your level or, if you are a member of a guild, your guild status. - Alignment: Ranging from demonic to saintly. The more evil monsters you kill, the better your alignment will be. - Level: How far you have come on the way towards wizardhood. The levels 1 - 19 are mortal levels, and all levels from 20 and up are different kinds of wizlevels. (For more info about levels: >help levels) - Experience points (XP): How many experience points you have collected so far. - Gold Coins: How many gold coins you currently are carrying. - Nanny points (NP): How many Nanny points you have collected. You need 1 million NP to become paragon, and 2 million NP to become wizard. You gain NP by killing monsters and solving quests and puzzles. Your NP also increase with age. - Hit points (HP): Your 'life points'. If your HP goes below 0, you die. (more about death on page 11) - Spell points (SP): Your mental strength. Used for spell casting, communication and other mentally exhausting actions. - Intelligence (int): The higher your int, the more SP you have. - Strength (str): The higher your str, the more you can carry. - Dexterity (dex): The higher your dex, the harder you hit in combat. - Constitution (con): The higher your con, the more HP you have. - Quest Points: How many quest points (QP) you have earned. (for more info about quests: >help quests) - Information about how encumbered you are. - Information about your playerkiller status. (for more info about playerkilling: >help playerkilling) You regain lost HP/SP automatically with time, but you can increase the 'healing rate' by making sure you are not starved, thirsty or wet. Intake of alcoholic drinks is also known to make your HP/SP regenerate faster. There is a special page in this booklet about healing. To see what you are carrying use the inventory command i: >i To see what you look like in other players eyes, examine yourself: >exa | ||||
_exploring | ||||
To see the other players (and other objects) that are in the same room as you, type: >look This will give you a brief description of the room followed by the exits leading from the room and finally a list of the objects present. If you want to take a closer look at something (a book for example) in the room, type: >exa book or >look at book If you are carrying a book, and want to look at the book in the room, you should type: >exa book in room Otherwise you will look at the book you are carrying. Also things mentioned in the description of the room are worth examining. If the thing has any importance at all, it will be described for you and maybe also give you a hint about what you can do there. Otherwise, you will be notified, that it doesn't look very special at all. | ||||
_moving around | ||||
The exits listed when looking in a room can be accessed via their
directions, like this:
> east
You will move to the room east of the one you are in.
Some exits may be blocked for you, even if they are marked as
obvious exits. You will get a message explaining why you can't
move in that certain direction. There might be a closed door in
your way, or a guard demanding a fee to let you enter, for example.
Moving is simple, but also quite risky: You might get lost!
To avoid that, try to remember where you go, draw a simple map
on a paper or in your memory, until you have learnt your way
around the world.
The mud contains of more than 50000 locations, and many of them
are illogically connected. Here is a map of Lars Town just to get
you started:
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(1) (+)-(C) (Z)-(Y)-(X)(S)
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-(2)-(3)-(4)-(5)-(6)-(7)-(8)----(9)----(L)----(M)----(U)-(V)-(W)-
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(B)-(A)- (!)-(N)-($)(G)
1-Orc Cave. | |
2-Orc Valley. -(D)- (P)-(O)-(T)
3-Slope | |
4-Forest -(E)- G-The Adventurers Guild.
5-A small Clearing. | L-Track going into Village.
6-Forest. -(F)- M-Village Road.
7-Wilderness. | N-Narrow Alley.
8-Humpbacked Bridge. O-Narrow Alley.
9-The Village Green. S-The Shop.
+-The Church T-Tourist Information.
C-Chapel U-Village Road
B-Deposit Box Service. V-Village Shore
A-Lane of Ingis. W-Jetty
D-Lane of Ingis X-Pub
E-Lane of Ingis Y-Yard
F-Country Road Z-Magic shop
$-Bank
!-Smithy
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_objects in the mud | ||||
In the rooms (locations) you enter there might be 'objects' present. There are different kinds of objects: - players (Ex: Mats, the Creator (ancient God)) - monsters (Ex: A mean troll) - weapons (Ex: A longsword) - armours (Ex: A brass helmet) - containers (Ex: A leather bag) - food (Ex: A sandwich) - drinks (Ex: A bottle of milk) - things (Ex: A small note marked 'About NannyMUD') Some of the objects can be picked up. >get note Objects may be too heavy for you to pick up, and some are not possible to take at all. That will give you a list of all things you are carrying. If you want to drop something, for example the note, use the drop command: >drop note Some objects you are carrying can't be dropped, for your own good or because they are cursed in some way. In containers you can put things: >put note in bag If you fail to put an object in a container, either it is full or the object for some reason never will be contained. Of course you can retrieve things from the container too: >get note from bag You can eat and drink commestibles: >eat sandwich >drink milk Weapons and armours are used for combat. See chapter about combat. | ||||
_who are logged on? | ||||
To check what other players who are logged on use the who command like this: >who You will recieve a list of all players divided into three groups: - Wizards are the creators and maintainers of the world. - Paragons are the best players on the Mud. If you have questions about how the game work, you should ask them. - Mortals (With your name too, right?) If there are many players logged on, the output will be split and a message: "Press return for more" will appear at the bottom. If so, just press the 'return' key to allow the "who" command to finish its output. Then you can continue your input of other commands. There are 19 mortal levels and after that you can chose between becomming a Wizard and create your own area, or becomming a Paragon and help new players and continue to explore the world as a mortal. For more help about the level system of NannyMud, type: >help levels For more info about Paragons of NannyMud, type: >help paragon For more info about wizardhood of NannyMud, type: >help wizards | ||||
_communicating with other players | ||||
To communicate with players who are in the same room as you, use the command "say", like this: > say Hello everyone! All players in the same room as you will see the following message: | ||||
_feelings and adverbs | ||||
All players and some monsters have a 'soul' that allows them to interact with each other. If you type: >smile ...the other players in the same room will see that you smile. To get a list of all predefined feelings, type: >help feeling list To make those feelings even more versatile there are a set of adverbs that you can add. >admire mats proudly and smile gently ...which gives: You admire Mats proudly and smile gently. To get a list of all the available adverbs, type: >help adverbs Both guilds and clubs have their own feelings and adverbs. Check guild or club help for more information. | ||||
_mail system & boards | ||||
Of course it is possible to communicate with other players and wizards via mail. Just go to the Post Office (dir: s 2e 2s w) and follow the instructions given there. You should also use: >help mail to get even more information. You should also know that whenever you solve one of the Quests, you get a mail from the wizard who is responsible for it. Wizards are always interested in feedback from you, so you should really reply to that mail. Your read mail is saved in your mailbox for some time, but you should not keep really important things, like addresses, phone numbers and other special mails, in there. Instead write it down on paper, or keep a file on your home computer. Note that the mail system is only for internal NannyMud usage. Thus, it is not possible to send mail out from NannyMud, and it is not possible to send mail to a character on NannyMud. Another way of written comunication betwen players are the notes put up on the many boards NannyMud. You can read the notes, reply to notes and write new notes. For more information about how to use the boards, check: >help boards Guilds and clubs usually have their own boards, where the members can discuss specific guild/club stuff. Take part in the discussions! | ||||
_equipment | ||||
A good way to gain XP (experience points) is to kill monsters.
As a new player, you are fairly weak and have to start with
small, easy monsters. Of course, you need a weapon and some
armour.
There are different types of weapons around, making damage in
different ways, ex: slashing, chopping, piercing. If you want
to use a weapon in combat, you should wield it:
> wield knife
There are different types on armours around as well, fitting
different parts of your body. You should put on the armours
before joining combat.
> wear helmet
To see what equipment you are using, use the equipment command:
>eq
OUTPUT:
Location Armour type
------------------------------------
Head (Helmet)
Neck (Amulet)
Back (Cloak)
Body (Bodyarmour)
Hands (Gloves)
Finger (Ring)
Feet (Boots)
Shield (Shield)
Wielded (Weapon)
_WHERE DO I FIND EQUIPMENT?
- There are usually equipment lying around. Search and you will
find.
- In the shop (dir: s 3e n from church) you can buy equipment
if you have some money.
- If you are a member of a guild you can borrow things from the
shareroom, a place where all guild members leave things they
don't need.
- Ask other players for help to find suitable equipment.
There are also magical objects that can be useful if you know
how to use them. A good start is usually to start by examining
them:
>exa wand
Some of the magical objects around can be quite dangerous if you
use them in the wrong way, so be careful!
NOTE
If you quit the game you will drop all equipment and other
objects you are carrying. Thus, you should remember to go
to the shop and sell all your things before logging out.
Gold coins are stored between sessions.
If you are a member of any guild, you can store your things
in the guild's shareroom. Check your guild help for more
information.
You can also rent a box in the deposit service
(dir: s s w from church) to store your things in.
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_combat | ||||
When you are equipped for combat you can start a fight. Find a suitable monster, for example a rabbit. So, what is a suitable monster? If you are a member of a guild, you might have special abilities to compare the strength of a monster with your own, otherwise you will simply have to dare an attack and be prepared to run away if you get beaten. There are also areas designed espacially for low-level players. Those areas have been checked and tested so that all monsters are suitable targets for newbies equipped with a weapon and some armour. (see chapter about Newbie areas) You start the fight by using the kill command: >kill rabbit There are also some aggressive monster, that will attack you as you enter the room they are in. Beware of those, especially when you are low on HP. You and the rabbit well then alternatingly do your best to mutilate each other. How much damage you do depends on the weapon you are using, your stats, and how well the rabbit is protected. How much damage you take depends on what armours you are wearing and how hard the rabbit beats you. To check the shape of a monster you are fighting you can use the shape command: > shape rabbit This shows the relative strength of the monster, i.e. its current shape compared to its best possible shape. The 'shape' is one of the settings that can help you survive the game that you can 'toggle'. Another one is 'hpinfo', that when it's turned on shows you all changes to your HP/SP. Check 'help toggle' for more information. After you killed something you can loot the corpse on money, equipment and valuables. >get all from corpse | ||||
_special newbie areas | ||||
The certified Newbie areas of NannyMud are:
The Rabbit Paradise n, n, enter graveyard, enter hole
Blanka's Newbieland: s e e e e e n w
Beginner's World: s w w w s s s w
Carrion's newbieland s s s s e s s s, say please let me in,
w s s e s s s s w w w w, enter hole
Whisper valley s w w w n n n e enter e n blue,
read beginner's bounty.
The Farm: s s s s s s w
The Kobolds: s s s s s s s s e
enter cave (Not without risks!)
The Orcs: s w w w w w w w n (Beware, Quite dangerous!)
Snowstar's area s e e n n n n n n n e n n n e
(all directions from church)
There are also other areas which might suit newbies quite well,
but you have to find them yourself. Read signs and pay attention
to messages brought to by other means.
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_healing | ||||
When your HP get low, you should find a cosy place to relax and heal your wounds. There are establishments willing to offer both nice atmosphere, food & drinks and even enjoyable company while you heal. And food & drink and nice company are known to increase healing rate significantly. Here are the directions to some of the more popular places: The Rose and Dragon: s e e n e Ingis' Milkbar: s s s e Maple Tree Tavern: s e e e e e up | ||||
_death | ||||
Even if you are careful, you might have to experience death sometiems. Dying on NannyMud means your soul leaves your body, that becomes a corpse holding all your things. As a ghost you can't carry anything and don't do any actions, except walking and communicating. How do you cure death? Simple, you go to the church and pray, and your body is restored. >pray But, you have lost one level, one point on each stat (con, dex, int, str) and some of your gained XP. If you are a member of a guild, your status within that guild might also be affected by dying. Warning! When you have received a new body you are still rather low on HP. Don't run back to rescue your things and money from your corpse without healing a bit first. There is no limit on how many times you can die, and you will not be expelled from the game due to dying. | ||||
_clubs | ||||
Players and wizards with certain common interests can join one or several of clubs available. The clubs are there for social interaction and have all a special Chat line, where the common interest can be discussed. There is one main Chat Club, where almost all players and wizards are more or less active. You can join the Chat Club in their house at Lazlar Square in Elm Road. There is a Traders Club, which main purpose is to be a forum for trading objects and information. On the Trader's line you can ask for help and auction very special objects to the highest bid. Go to the Traders' Tent just west of Lars Town and join the haggling crowd. There are also other clubs, some really weird, like the Sock Fetischists, and some quite exclusive, like the Gentlemens Club. How to join those other clubs nore experienced players can tell you. | ||||
_guilds | ||||
Guilds are gatherings of players around a theme of some sort. NannyMud offer you membership in one of 13 different guilds. The guilds are based on traditional fantasy themes like knighthood, paganism, mysticism and religion, but there are also guilds built around other themes such as cooking, hunting and leprosy(!?). Guilds provide different gaming styles, due to the thematic powers and restrictions infered on the guild members. There are 13 guilds, ranging from pure killing oriented guilds to guilds with themes of healing. The guilds have powers and abilities depending on their main theme, so you really have to adopt a playing style that utilizes those guild powers the best to become a really successful guild player. Generally, one can say that a player who is a member of a guild is more more powerful than a player not in a guild, if he knows how to use his guild powers, that is. It's not easy to say what guild that will suit you best, you simply have to try one and see for yourself. For more help about the different guilds available check: >help guild When you have decided to join a guild, you have to leave Adventurers' Guild, which is the default guild for all new players. >leave guild Then you have to find out how and where to join the guild you have chosen. Talk to more experienced players. They should be able to direct you to someone who is already a member of the guild in question. | ||||
_quests | ||||
Quests are specially designed missions that you can take on. If you manage to complete the mission you will be rewarded with Quest Points (QP), and sometimes also with some money, a special object or some XP. The bigger and more dangerous the quest is and the longer it takes to solve it, the more QP you will get if you manage to solve it. Questing is a large part of playing NannyMud. There are more than 100 quests for you to solve. In the adventurers' guild hall (dir: s 3e s from church) there is a list of all available quests. Go there and type: >list You can then get information a bout individual quests by typing: >list X where X is the number of the quest you want to know more about. There is also a Book of Quests to buy, but since that itself is a small quest, you will have to find the shop yourself. When you have the Book of Quests, you don't have to run to the guild hall each time you want to read about a quest. The Book of Quests is an autoloader, i.e. you will keep it until next time you logon. There is a set of quests especially designed for new players. They are worth rather few QP, but they will introduce you to NannyMud and all its features. Try them out! If you need help with a quest, ask more experienced players for hints. They are allowed to give general hints, but not specific directions, or exact commands to use. More information about the quest system can be found in >help quests | ||||
_NannyMUD local time | ||||
The times flies when you are having fun, they say, and the time in NannyMud actually goes faster than the time in RL. One nanny hour is about 22 RL minutes. To check what time it is on NannyMud, you can check the clock in Rose and Dragon in Lars Town, or some of the other clocks available. You can also buy your own clock in Ye Olde Thyme Shoppe, in Elm road. In short: 1 Nanny year 13 Nanny months 1 Nanny month 3 Nanny weeks, or 21 Nanny days 1 Nanny week 7 Nanny days 1 Nanny day 19 Nanny hours 1 Nanny hour 58 Nanny minutes 1 Nanny minute 23 Nanny seconds For a more comprehensive help on how time works on NannyMud, type: >help time | ||||
_NannyMUD dictionary | ||||
MUD - Multi User Dungeon
admin - the administration who runs NannyMud. (>help admin)
afk - away from keyboard
autoloader - An object you will keep until the next visit.
brb - Be right back!
emote - When you emote a string, your name appended with the string is
echoes to everyone in the room, or on the communication line.
Emotes are not usually not available for mortals, except on
communication lines and in special locations.
idle - Being logged on, but not doing anything (>help idle)
lag - When the response on your command is delayed. (>help lag)
local - Someone logged in from the same site as the Mud is run on
mudsex - The art of typing very fast with one hand.
party - A bunch of players, joined into a party by the 'party object'
second - A secondcharacter, if someone has more than one character.
snoop - Someone watches your actions (>help privacy)
steal kill - Killing a monster someone else has beaten down to weak
wimpy - You run away from a fight when your HP get too low (>help wimpy)
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_help | ||||
NannyMud has an interactive help system that contains help about all you need to know to be able to play the game. There are two ways to use the help system: - help | ||||
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